This page contains
demonstrations related to a paper submitted to the AES30
conference in Saariselkä, Finland, in March 2007:
Matti Karjalainen and
Hanna Järveläinen
Reverberation Modeling
Using Velvet Noise
Abstract:
Room
reverberation
consists of a multitude of reflections from surfaces and objects in a
room. Particularly the late reverberation tail resembles noise with an
exponential decay envelope. Artificial reverberation algorithms try to
simulate this in a computationally efficient manner. Some proposed
algorithms are based on the convolution with a sparse FIR filter
corresponding to a randomized sparse sequence of unit impulses. In this
paper we search for such sequences with minimal impulse density vs.
maximal smoothness of the noise-like characteristics. Such noise is
called here "velvet noise'', because it can sound smoother than the
Gaussian noise. The perceptual characteristics of velvet noise are
described by results from listening experiments and auditory analysis.
Reverb algorithms based on velvet noise are discussed and
analyzed.
This URL: http://www.acoustics.hut.fi/demos/VelvetReverb
Last modified: March 13, 2007
Author: Matti Karjalainen