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Guinea Pig - Overview
- guinea pig n
- 1: a small stout-bodied short-eared nearly tailless
domesticated rodent (Cavia cobaya) often kept as
a pet and widely used in biological research
2: a subject of scientific research, experimentation, or
testing
- Webster
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The goal of the Guinea Pig project is to build a
system that makes easier to create psychoacoustical listening test by
taking care of some tedious routine tasks like creation of
playlists. System will also automate the running of these tests. A
variety of test types have been
implemented including:
- A/B: Test in which the test subject
chooses one out of two samples played to him/her.
- A/B/X: Test in which the sample X is the same
sample as A or B. Subject chooses which one sample X is.
- A/B/C: Test in which A is the reference sample
and the subject chooses how much samples B and C (one of which is
the same sample as A) resemble the reference sample A.
(Actually this test is referred as a Ref/A/B-test).
- A/B Scale: An A/B test in which subject gives
an answer for both samples on a scale specified by the
test creator.
- A/B Scale, Fixed Reference: A test in which
subject gives an answer how sample compares to a reference.
- A/B Scale, Hidden Reference: A test in which
subject gives an answer for both samples on a scale specified by
the test creator. One of the samples A or B is the hidden
reference.
- Single Stimulus: A Test in which a single
stimulus signal is played and then graded.
- TAFC (Two alternatives forced choice): Test
in which two samples are played altering some parameter, until
subject can no longer hear difference between the samples.
Additional options and features for most tests:
- Multiple answers: All tests can include
additional questions. Questions (answers) can be choices and
grades (configurable).
- Free or fixed
sequence: The sample sequence can be fixed (freely
configurable with multiple samples and pauses between samples)
or free where the subject selects in which order samples are
played.
- Time limit for answering:
A timeout can be set to limit the time the subject has for
giving the answers for a test item. Without a timeout the
subject can have as much time as he needs to decide the answers.
With a timeout, the test goes to the next item when the time
ends.
- Parallel switching:
Normally when the subject switches to another sample, the
currently playing sample stops and the another starts from
beginning. In parallel mode the switching to another sample is
done by cross-fading to the other sample and does not just jump to
the start to the beginning to the sample. Useful in test where
long samples are compared. Parallel switching is only usable
for free sequence tests.
Features of the sound player:
- Multichannel: Number of output channels limited
only by output devices of the machine. Currently available
devices support one to eight channels per device.
- Many audio file formats: All audio file formats
supported by SGI's audio file library including:
AIFF/AIFC, WAV, AU, MPEG-1 layers I/II and others with multiple
sample rates and sample widths.
- Sampling rates: depending on the audio device,
at least the most common rates from 8kHz to 48kHz are supported
(device may limit the possible choices. For example, digital
outputs generally support only 32/44.1/48 kHz).
- 24 bit audio: SGI audio libraries can support
up to 24 bits per sample. GP's sound player uses floating point
calculation for rendering audio output.
- Analog and digital outputs: Most SGI
workstations have analog outputs. Some also have digital
outputs by default (Octane, some Origin and Onyx2 servers) or
with an digital audio option (on O2 with the PCI
Professional Audio Option). Digital output interfaces
include ADAT/SPDIF/AES3, optical/RCA/BNC connectors. Analog
output generally are 16bit, digital upto 24 bit (ADAT/AES3).
- Sample mixing: multiple samples can be mixed to
the output with each with its own volume levels and faders.
- Sample synchronization: samples can be
synchronized with sample frame accuracy.
- Faders: each sample has its own fader that does
real fades using linear or dB linear fading. Also supports
cross-fading between samples.
- Volumes: each sample sample has its on volume
controls (with fader, see above). Also there is a calibration
level for each sample that can be used to calibrate a set of
samples used in a test. Player's output also have a calibration
or master volume level control than can be used for setting the
MCL level of a test session of general master output level.
- Java module for controlling sound player: the
sound player is a separate program. A easy object-oriented java
module is provided for controlling the player.
See also:
SGI
Audio Features.
Traditional procedure when making listening tests is such that the
tester edits and records the whole test on a DAT-tape that is then
played to the test subject. The test subject listens to the test and
marks his/hers answers on paper. The tester then has to enter the
answers manually to a computer to analyze them. Guinea
Pig eliminates the need to edit the whole test into a tape
beforehand and removes the manual entering of the results. Also the
test doesn't need to be the same for all subjects. The order, in
which the individual test items consisting of sound samples are
presented to the subject, can be arranged to be different for each
session.
The first phase is the
test creation where
the tester selects the test type, used sound samples and
other test parameters. As the result configuration files are
generated that contain the parameters needed in the test.
The test is then run for
each test subject and results are saved.
After the tests have been performed the results can be studied,
processed and
analyzed with some statistical programs.
Requirements and features
The system runs on and is designed only for Silicon Graphics'
workstations with IRIX 6.3 or greater.
The GP's sound player engine uses the newer SGI's Audio
Library for IRIX 6.3 and up and POSIX threads (pthreads). It
might be possible to make it to work on IRIX 6.2 if newer audio
library were available and POSIX threads were installed.
The sound player engine handles the audio output of the GuineaPig
system. It reads the sample files, mixes them together and sends the
audio data to output devices. The player is written in C. A higher
level Java module is provided for using the player.
Since the Sound Player uses the SGI Audio Library and the
SGI Audio File Library, all supported devices and sound file
formats are available. The audio devices includes the normal analog
stereo outputs on most systems as well as the default or additional
digital outputs up to eight digital channels on one device (ADAT).
The supported audio file formats include: AIFF/AIFF-C, Next/Sun, Wave,
MPEG1, raw data, and many more.
Most of the system is written in Java. Java 1.1 is required and it is
freely available for
download
from SGI.
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