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s03943 Creating Virtual Surround using Dipole and Monopole Pressure FieldsJohn NorrisNorthridge, CA USA
The objective of virtual 3D sound technology is to convey to the listener
an accurate impression of an acoustic environment. This is accomplished
by conveying a realistic directional impression of sounds. Most of the
successful techniques for doing this are based on the head related transfer
function (HRTF). In this paper we shall present a new method that creates
the desired pressure field using dipole and monopole pressure fields. The
object is to recreate locally the pressure field an actual sound source
would produce, in a neighborhood of the listener's ears.
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Last modified: 12.03.1999 aes16@acoustics.hut.fi