The Audio Engineering Society 16th International Conference: Spatial Sound Reproduction, 10-12 April 1999

s03943

Creating Virtual Surround using Dipole and Monopole Pressure Fields

John Norris

Harman Multimedia
Northridge, CA
USA

The objective of virtual 3D sound technology is to convey to the listener an accurate impression of an acoustic environment. This is accomplished by conveying a realistic directional impression of sounds. Most of the successful techniques for doing this are based on the head related transfer function (HRTF). In this paper we shall present a new method that creates the desired pressure field using dipole and monopole pressure fields. The object is to recreate locally the pressure field an actual sound source would produce, in a neighborhood of the listener's ears.

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Last modified: 12.03.1999 aes16@acoustics.hut.fi