The Audio Engineering Society 16th International Conference: Spatial Sound Reproduction, 10-12 April 1999

s16936

Optimal 3D Speaker Panning

Matthew Flax, Glenn Dickins, Adam McKeag, David McGrath

Lake DSP
Sydney, NSW
Australia

A set of speakers in an arbitrary 3D array can be used to create virtual sound source images to a large audience. The problem of maximising directionality and minimising panning artefacts is described in a mathematical context. An algorithm is proposed to maximise the directionality across the listening region. This solution is analysed and compared to fixed order sound-field techniques. Additions to the algorithm are provided for reducing panning artefacts when animating sound sources. The proposed algorithms have been implemented and auditioned with favourable results.

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Last modified: 12.03.1999 aes16@acoustics.hut.fi