The Audio Engineering Society 16th International Conference: Spatial Sound Reproduction, 10-12 April 1999

s23204

Realtime Room Acoustics using Ambisonics

Jackson Pope, David Creasey, Alan Chalmers

University of Bristol
Bristol
UK

Due to the complexity of environmental acoustics, Virtual Reality applications have to use a simplified model in order to achieve realtime processing of the sound information. This paper discusses a two stage technique for simulating room acoustics. In the first stage an accurate model of the room's impulse response is generated along with a graphical model of the environment. In the second, the user explores the environment in realtime.

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Last modified: 12.03.1999 aes16@acoustics.hut.fi