The Audio Engineering Society 16th International Conference: Spatial Sound Reproduction, 10-12 April 1999


Realtime Room Acoustics using Ambisonics

Jackson Pope, David Creasey, Alan Chalmers

University of Bristol

Due to the complexity of environmental acoustics, Virtual Reality applications have to use a simplified model in order to achieve realtime processing of the sound information. This paper discusses a two stage technique for simulating room acoustics. In the first stage an accurate model of the room's impulse response is generated along with a graphical model of the environment. In the second, the user explores the environment in realtime.

Audio Engineering Society AES 16th International Conference Home Papers Index

Last modified: 12.03.1999