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s23204 Realtime Room Acoustics using AmbisonicsJackson Pope, David Creasey, Alan ChalmersBristol UK
Due to the complexity of environmental acoustics, Virtual Reality
applications have to use a simplified model in order to achieve realtime
processing of the sound information. This paper discusses a two stage
technique for simulating room acoustics. In the first stage an accurate
model of the room's impulse response is generated along with a graphical
model of the environment. In the second, the user explores the
environment in realtime.
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Last modified: 12.03.1999 aes16@acoustics.hut.fi