the website of the Audio Engineering Society
22nd International Conference on Virtual,
Synthetic and Entertainment Audio!
The conference web pages are no longer updated. However, the pages
will be kept available as a reference to the conference.
The conference questionnaire has ended and the results have been sent
to the AES Conference Policy Committee for analysis. Thank you for
participating in this survey!
A limited number of the proceedings is now available
at the AES Webstore.
Did you attend the conference? We would appreciate if you
would spare a few moments and fill in a
questionnaire. The questionnaire will be open until September 15th, 2002.
The conference Picture Gallery has been
opened! Please don't hesitate to contact us
if you wish to make contributions to the gallery. Also note that
Program-pages now contain additional
info regarding the events.
The conference statistics and
acknowledgements are now
The conference has ended :-( Thanks to all attendees
and sponsors for making this event to happen.
We hope you enjoyed both the scientific and the social
program. The organizers certainly did!
This website will
continue to function as a reference for the conference
but it will not be updated after October 1st, 2002.
Important update on the Papers-section:
An updated version of paper number 199 is available on-line.
conference will bring together researchers and
developers in the fields of virtual and
synthetic audio, as well as entertainment audio
applications, targeted particularly to personal
computers, the Internet, and mobile devices.
Sound analysis, modeling, and synthesis
techniques will be considered, from sound
sources through to the room acoustics and the
listener. The issues of coding, delivery,
presentation, and rendering of natural and
synthetic audio will be emphasized with respect
to immersive and interactive applications such
as games, sound effects, virtual reality,
virtual program production, and telepresence.
Perceptual issues will also be considered for
these pleasure/leisure applications.
Call for Papers
Sound Synthesis Techniques
Physical Modeling of Sound Sources
Processing of the Singing Voice
Virtual Audio Concepts
3-D Audio Technologies
Virtual and Augmented Reality
Audio Scene Description
Computational Auditory Scene Analysis
Auditory User Interfaces
High-Quality Audio Standards
Synthetic Audio Standards
DSP Technologies in Entertainment Audio
Platforms for Entertainment Audio
Audio APIs for Entertainment Audio
Subjective and Objective Evaluation
Psychoacoustics in Entertainment Audio
Future of Virtual and Entertainment